1.1 As a registered customer, you can bet on a variety of sporting events, either before a match
or in-play, by accepting a published bet offer.
1.2 Every bet placed is a contractual obligation between you and us, entitling you to the payout of
winnings following from the bet offer in the case of a win, and us to the stake of your bet in the case of a loss.
1.3 You can not make wagers exceeding your player account balance.
1.4 Once a bet has been placed, you can no longer cancel or change it.
1.5 All bets are taken based on the sports betting line being the current match list with
outcome odds and outcome stake limits. Any subsequent changes in the sports betting line shall not affect any bets
1.6 Bets shall be taken for the outcome of regular time, unless otherwise noted in the bet type
1.7 If the outcome odds or stake limits change before you are able to place your bet,
you will receive a message explaining such changes and offering to continue or cancel the bet.
1.8 Any announcements of match times and dates are given for reference only and shall not be part
of the bet offer. Any mistakes in the display of fixtures or other statistical information shall not be a case for
bet cancellation. If, for example, a match started early, all taken bets will be valid.
1.9 We shall acknowledge the outcome solely based on the official match protocol as published by
the relevant sport authority. Should you find that there was a discrepancy between the bet calculation and the
official result, please email customer service for dispute resolution.
1.10 Bet cancellation. We shall reserve the right to cancel a bet (returning it 1:1)
under the following circumstances:
- Bets shall be cancelled if a match was cancelled or interrupted and could not be finished within 48 hours.
Specific sport rules apply (see below).
- If, in any team sport, there happens a change of venue, and the new venue is the home ground of the original
away team, then all bets may be cancelled.
- If there are allegations of unfair play, we may suspend bet calculations until further investigation. If any
such violation is proved, we may cancel all bets on this match.
- You may not bet on events with your active engagement as a participant. This is a violation and will result
in your bet being cancelled.
1.11 Draw rules apply to events that may have more than one winner or may result in a draw,
without there being a draw provision in the bet type description. For every bet placed on an outright winner,
the stake will be decreased in the proportion of the number of winners expected to the number of actual winners.
Following that, the winnings will be paid out against the new stake amount.
1.12 Notwithstanding our best efforts to ensure the accuracy of the site information,
we shall not be responsible for any evident errors made in the betting odds, match fixtures and outcomes, whether
through human or system failure. We shall reserve the right to correct such errors.
3.1 All bets take account of regular time, unless otherwise stated. If offered with overtime, this
is reflected in bet conditions (for instance 'Incl. OT' on ice hockey). The following are exceptions where the outcome
takes account of overtime by default, unless otherwise stated: pre-match betting on basketball and pre-match betting
on American football (NFL). The outcome of a match shall be final after its regular time is over (e.g. 90 minutes in
football or 60 minutes in ice hockey). A bet shall be void and paid out at 1:1 if the match was not played or was cancelled.
3.2 Match odds (1X2). Bet on the outcome of the game by choosing from the three options:
home (1), draw (X), and away (2). Applicable to regular time including injury time.
3.3 Under/Over. Betting on the total number of goals, points, games, and so on, to be scored.
For winning one has to guess if the total turns out over or under a given number.
3.4 Asian handicap. Handicap stands for the number of goals/points to be added to the
goals/points of a team for taking into the bet's account. Handicap can be positive, negative or equal to zero.
Case 1: Handicap is an integer or divisible by 0.5.
To determine the bet result, the goals/points actually scored by the selected team are subtracted from (negative
handicap) or added to (positive handicap) the team's handicap (the second team's handicap is not counted).
If the handicapped outcome turns out to be in favour of the team you selected, the bet is considered won. In the
event of a draw, the stake is returned. If, for example, the first team was backed with a -1 handicap and the match
ended: a) 0:0, the bet would be lost, b) 1:0, returned, c) 2:0, won. In the case of a positive handicap of +1 and
the final match score of: a) 0:1, the bet would be lost, b) 0:0, won, c) 1:0, won.
Case 2: Handicap is not an integer and is divisible by 0.25 but not 0.5.
The bet is calculated as two bets at half stake with equal odds and nearest values of regular handicaps (integer or
divisible by 0.5, e.g. +0 and +0.5 for +0.25, -1 and -0.5 for -0.75). If both half-bets are winning, pay-out is
calculated at the bets odds (O). If one of the half-bets wins and the other gets a return, pay-out is calculated
against odds = (O+1)/2. If one of the half-bets loses and the other is a return, the odds will be equal to 0.5.
If both halves lose, the whole bet is considered lost.
Below is an example of Asian handicap on football match:
|Result ||Reading (+0.25) @1.7||Bolton (-0.25) @2.0 ||Explanation|
|Reading||1.7 ||0 ||Reading: Both halves win (+0 and +0.5).
Bolton: Both halves lose (-0 and -0.5).
|Bolton ||0 ||2.0 ||Reading: Both halves lose (+0 и +0.5).
Bolton: Both halves win (+0 and +0.5).
|Draw ||(1.7 + 1)/2 = 1.35 ||0.5 ||Reading: 1st half (0.5) wins, 2nd half is returned (+0).
Bolton: 1st half (-0.5) loses, 2nd half (-0) is returned.
3.5 Handicap. Betting on a match outcome (home 1 – draw X – away 2) with a handicap.
A handicap is the number of goals or points that will be added to the team’s actual scoring during the bet calculation.
A handicap can be positive, negative or equal to zero. Unlike Asian handicap, you can bet on one of the three possible outcomes.
3.6 First goal. Try to predict the time span when the first goal is scored. In the case of
no goals, bets placed on the 0:0 result will be winning. The 10 possible options are: 0 to 10th minute, 11 to 20th,
and so forth, and finally 0:0.
3.7 Half time. Bet on the winner of the first half of the game. The three outcomes possible
are the same as in 1X2.
3.8 Half time/ Full time. Predict the results for both half time and match. The outcome
is written through a forward slash: half time / full time.
3.9 Correct score. Predict the correct score of the match. Applicable to regular plus
injury time, extra time is not counted.
3.10 Half time score. Predict the correct score for the fist time of the match only.
3.11 Odd or even. The player has to guess if the sum of the goals in a match equals an odd
or an even number. In the event of zero goals being scored in the match, the result will be settled as EVEN.
3.12 Set betting. Predict the exact score of a tennis match.
3.13 Total corners. How many corners will be played throughout a football match?
Accepted for regular plus injury time.
3.14 Hat trick. Predict if any of the players will manage to make a hat trick (that is
score 3 goals, auto goals not counted). Two outcomes possible: yes and no. Applicable to regular plus injury time.
3.15 Red cards. Will a player be sent off the field (shown a red card) in the match? Applicable
to regular plus injury time. Cards shown to non-participant players or after the end of the match are not counted.
3.16 Clean sheet. Will the named team manage to keep a clean sheet? There are two outcomes:
yes and no. Accepted for regular plus injury time.
3.17 Goal scorer. Will or will not the selected player score throughout the match? If a
player does not come out (in the main line-up or substitute), his bets are returned. Auto goals are not counted.
3.18 First goal scorer. Naming the player to score the first goal. If the chosen player
enters the match on substitute after the goal is scored, the bet is returned. Auto goals are not counted.
3.19 Cards. How many cards will be shown throughout the match? A yellow card stands for
2 points, a red card is worth 5. Two yellow cards to one player are treated as yellow plus red (7 points).
Accepted for regular plus injury time.
3.20 Most corners. Which team is going to serve the most corners in match? Accepted for
3.21 Substitutions. How many substitutions will be made throughout the match? Accepted for
regular plus injury time.
3.22 Round betting. To win this one, you have to name the boxer and number of winning round.
3.23 Total rounds. Predict the duration of a boxing match. The fight is considered lasting
N rounds when the start to an Nth round is announced.
3.24 To Qualify. Predict which team is to qualify for the next round. Betting is made on
the overall outcome, winning is the team that passes to the next round of the competition. Extra time and/or
penalty shootout are counted.
3.25 Double Chance. A Double Chance pick contains two of three possible outcomes - unlike
the one pick in a normal 1X2 bet. The possible outcomes are: 1X - win 1 or draw X; 12 - win 1 or win 2; X2 -
draw X or win 2.
3.26 Nth point scorer.(Live betting) Predict who will score the Nth point in a match /
period /set based on the total number of points scored by both teams.
3.27 N-point race winner. (Live betting) Which of the teams / players will be the first
to score N points in a match / period / set?
3.28 Rest of the match winner. (Live betting) Who will win the rest of the match from the
moment of bet acceptance not counting the foregoing match score.
3.29 Draw no bet. Player can bet on team 1 or team 2. The draw is
not available for betting. In case of the result being a draw, the bet is returned (payout with coefficient 1.0).
3.30 The quarter/period/set with the most points.
The player must guess, which of the quarters/periods/sets is going to have the most points scored by both teams/competitors
together. If two or more quarters/periods/sets are going to have the same amount of points scored, then "Equal" is going to
be the winning bet. In this case all the other bets are considered lost.
3.31 Win Both Halves.
Team wins both halves. For a bet to be a win, the chosen team must win both first and second halves of the match.
3.32 Cards Over/Under. How many cards will be shown in the march? One yellow = 1 card,
one yellow and one red = 2 cards, one red = 1 card. Maximum 2 cards per player. Only cards shown to the players
after the first game entrance and up to the final exit, are considered.
3.33 1X2 and Total. To win one needs to guess the outcome of the match and the sum of goals, scored by both teams.
3.34 Outcome of game X set Y. (LIVE) Predict the winner of game X in a tennis set Y and the number of points
that the losing side had in that game. The winner is always placed first in this bet (P1 - player 1 wins, P2 - player 2 wins),
and after a slash comes the score, that the lost player has attained in this game.
P1/15 - The game is won by Player 1, Player 2 attained 15 points in this game
P2/30 - The game is won by Player 2, Player 1 attained 30 points in this game
3.35 Winning Margin. Predict how much a difference in goals will there be between a chosen winning team and their opponent. Score Draw wins only if both teams scored the same amount of goals. No goals scored wins only if both teams haven't scored any goals.
3.36 Total Bookings Points. Predict the amount of points collected by cards, shown in the match. A yellow card stands for 10 points, a red card is worth 25. Two yellow cards to one player are treated as yellow plus red (35 points). Only cards shown to the players after the first game entrance and up to the final exit, are considered. Accepted for regular match time.
4.1 Football (Soccer). Bets on all football matches are applicable to the regular time including compensated
time, excluding the bet types "To Qualify" and "Winner", where all the stakes are accepted on the outcome of the opposition between
the two teams in general. Compensated time of the first half of the match is considered to be the time, that comes after the end of
the 45th minute. The compensated time of the second half of the match is considered to be the time, that comes after the end of the
90th minute. If the match was stopped before the end of the 90th minute or was postponed for more than three days, all bets are
canceled, excluding the bets, that had their result definitely determined.
For the friendly matches, all bets are considered on the basis of the ending result of the game (excluding overtime),
regardless of the fact, that the regular time was played out in full or not.
4.2 Ice hockey. Bets on all ice hockey matches are applicable to regular time, unless
otherwise noted. If accepted with overtime and shootouts that may be played, the line will additionally mention
"Incl. OT" or "Moneyline". If the game could not be finished within 3 days, then a) minimum 55 minutes must have
been played and b) official results must be announced by proper authorities; otherwise all bets will be cancelled
unless determined by the time of the stoppage.
4.3 Basketball. Pre-match bets on all basketball matches are applicable to regular time including
overtime, apart from separate provisions. In-play (LIVE) bets on all basketball matches are applicable to regular time excluding
overtime, apart from separate provisions. In the case of an interruption or postponement for more than 3 days,
a) a minimum of 43 minutes must have been played in any NBA match or 35 minutes in any other league's match, or
b) official results must be announced by proper authorities; otherwise all bets will be cancelled unless determined
by the time of the stoppage.
- If a player withdraws from the match, the player who advances to the next round is considered to be the winner.
But if less than one set is played and the match is stopped(injury or refusal of one of the participants),
all the bets are cancelled (payed out with a coefficiant of 1.0).
Exception to this rule are bets, outcome of which can be identified by considering
the amount of games/sets, played till the match is stopped. Example:
"Outcome of game X set Y", "In sets - best of 3" and so on.
- If one of the players withdraws from the match, set bets shall be calculated based on the score at the moment
Example 1: the bet on the score according to sets “2-0”.
The score in the match 1-1, one of the players is refusing to continue the match. The bet on that result
is considered lost.
Example 2: the bet on the score according to sets “2-1”.
The score in the match 1-1, one of the players is refusing to continue the match. The bet on that result
is returned (payed out with a coefficient 1).
- Set bets are considered as winning if the match has been played in full. If a match has been stopped for one of
the above reasons, such bets will be cancelled.
- If a match is suspended due to adverse weather conditions, darkness, and so forth, bets will remain pending until
the match is finished. Suspension of match shall not result in bet cancellation even if the match is played up
on the next day.
- If one of the players withdraws from the match, game betting totals shall be calculated based on the number of
games played by the moment of cession.
Example: Under 17.5 games
Case 1: 15 games played. Bets on this outcome are returned at 1:1.
Case 2: 19 games played. Bets on this outcome will be lost.
Super tie-break is considered to be a set that consists of one game.
4.5 American football (NFL).
- Betting is done inclusive of all possible extra time, unless otherwise stated. If the game results in a tie following overtime, all bets on
the winner will be considered void(see Draw rules).
- All LIVE bets are taken on regular time only, unless otherwise stated. If the bet is taken for the result including overtime, this is shown
in the line(example, bets with "incl.OT".
- Individual bets on a player are cancelled if he is not playing.
4.6 Baseball. Prematch betting is done inclusive of all possible extra time (extra innings), unless otherwise stated. Exception:
bets on "Total" are taken on regular time only, unless otherwise stated.
All LIVE bets are taken on regular time only, unless otherwise stated(if the bet is taken for the result including overtime, this is shown in the line(example, bets with "incl.OT")). Exceptions: "Who scores Xth point?" and "Which team wins race to X points", that are taken inclusive of all possible extra time (extra innings).
The bets on baseball can be accepted in regard of a starting pitcher - in this case the name of the starting pitcher is shown inside the brackets, after the name of the team. The team's starting pitcher - is a pitcher who, delivers the first pitch for his team in the game. If the starting pitcher is not the one mentioned in the bet, the initial bet amount is returned.
4.7 Boxing. The fight is considered lasting N rounds when the start to an Nth round is
announced. If a boxer retires before the start of a round, fails to answer the bell, or is disqualified for any
reason between rounds, the fight will be deemed to have finished at the end of the previous round. If one of the
boxers is disqualified they will be deemed a loser. If the scheduled duration of the fight is altered in time or
number of rounds then all bets will be void. If a fight is declared a ‘no contest’ then all bets will be void.
4.8 Cricket. All cricket bets are taken based on the full match and shall be valid until
its finish which may take up to several days.
4.9 Formula 1. In the case of pilot head to head betting, account is made of the main race
outcome disregarding qualifications.
4.10 Other sports. Volleyball, billiards, snooker, darts, and so forth, wherein a match
consists of a fixed number of sets, games, frames, or similar. If one of the players is for any reason unable to
finish the match, then the next round qualifier is deemed as the winner. Bets on handball, futsal, water polo and
rugby are for regular time only.